﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;

namespace Hoshimi.Base
{
     class Nodo
    {
        public Point position; 
        public uint CostoF;    //  F = G + H
        public int CosteG;     //  G = coste desde el pto inicial.
        public int CuestaH;    //  H = coste para ir al pto final.

        public Nodo(){
            this.position = new Point(0, 0);
            this.CostoF = 0;
            this.CosteG = 0;
            this.CuestaH = 0;

        }
    }
}
